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Greedy World

First memegame, Tokens Battle Royale, GameFi 3.0

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Greedy World

Greedy World is a blockchain-based Battle Royale game that uses deposited memecoins as live in-game currency, allowing players to steal rivals' token stashes and withdraw winnings to their wallets. Players enter matches by depositing equal-value supported tokens, compete in a multiplayer shrinking-arena game, and earnings settle via a 4% inheritance tax on looted tokens. The game supports community-certified memecoins including KOMA, PENGU, and BONK across BNB Chain and Polygon.

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Greedy World

TLDR

Greedy World is a browser-based snake battle royale game that uses real memecoins as the stakes. Players deposit tokens into a match, hunt opponents to collect their holdings, and exit by reaching a safe zone to withdraw what they have gathered. All in-game assets come from the open market — there is no proprietary inflationary token propping up the economy. The project bills this model as GameFi 3.0 and positions itself as a liquidity engine for the memecoin ecosystem, targeting support for over 100 tokens across multiple chains.

How the Game Works

Players enter an arena by depositing memecoins worth at least 1 USDT. To level the playing field across different assets, all deposits are denominated at their USDT-equivalent value when entering a match. Inside, the player controls a snake navigating a mysterious world, collecting floating tokens while avoiding elimination by other players.

Three power-up types appear as halos: blue halos extend the snake's body, yellow halos increase movement speed, and red halos widen the token collection radius. Movement is controlled by arrow keys; spacebar triggers a speed boost. The game enforces a hunter-and-hunted dynamic in which position and fortunes shift throughout each session.

When a player is eliminated, 4% of their token holdings is taken as an inheritance tax that flows to the protocol. The remaining holdings are available for competitors to collect. To cash out, players must reach Black Holes placed around the map — these are the designated exit points that trigger a withdrawal back to the player's personal wallet.

Greedy World organizes play across two spaces. Adventure Space hosts individual matches using a rotating roster of memecoins including BONK, PENGU, KOMA, and USELESS, with more planned as the platform expands. Competition Space allows communities to organize team-versus-team tournaments, adding a coordinated layer to the otherwise individual format.

Token Structure

Greedy World separates its in-game economy from blockchain tokens entirely in its current form. GWC (Game Points) is the native in-game currency: it is earned through gameplay, used as entry fees in certain competition formats, and serves as a community management tool. GWC is non-transferable, cannot be deposited or withdrawn, and does not exist on any blockchain. It is a session-level point system, not a tradeable asset.

The project's whitepaper describes a governance token, not yet launched, with the following allocation: 40% to community and ecosystem (including sales and incentives), 20% to the team with a 24-month vesting schedule, 15% to investors, 15% to a protocol treasury, and 10% for testnet participation and airdrops. Token holders vote on which cryptocurrencies are approved for integration into the game, giving the community direct influence over which memecoins can be wagered.

A buyback mechanism converts accumulated GWC balances into governance tokens over time, allowing players who earn in-game points to gain voting participation without purchasing tokens directly.

The economic model deliberately avoids the mine-withdraw-sell loop common in earlier GameFi projects. All tokens circulating inside the game come from the open market, brought in by players themselves. The protocol's only take is the 4% inheritance tax on eliminated players' holdings.

Features and Scalability

The platform's design scales around the number of supported tokens. Once the game integrates 100 or more token types, the developers state this transitions Greedy World from a game into a full platform — functioning as a redistribution layer for memecoin liquidity rather than a standalone title.

Players can join or exit matches at any time without lockups or commitments. The minimum deposit threshold of 1 USDT keeps entry accessible while establishing a baseline for meaningful play.

Greedy World plans to combine GameFi with DeFi through direct DEX cooperation once the platform matures. The roadmap describes this as a later phase following mainstream adoption, preceding a global memegame grand prix competition and the formal launch of the governance token.

Solana Fit

BONK and PENGU, both memecoins native to Solana, are among the supported in-game assets from launch, making Solana's memecoin ecosystem an active participant in Greedy World's economy rather than a peripheral addition. GoHome Token, a Solana-based memecoin, has also partnered with Greedy World to expand its community integration within the platform.

The project's core thesis — that memecoin oversupply is a structural problem best addressed through a redistributive gaming layer — maps directly to Solana's memecoin activity, where new tokens launch in volume but sustained liquidity and utility are harder to establish. By turning memecoins into game assets with a clear in-and-out mechanism, Greedy World offers one answer to the question of what happens after the initial speculative wave.

Team and Recognition

The Greedy World website credits three named team members: Vinson Ven, Santos, and Yuuka. No additional biographical detail is publicly available for the team.

The project has participated in two hackathon competitions and is listed on DApp stores operated by BNB Chain, OKX, DAppRadar, Magic, and Polygon. BNB Chain, OKX Wallet, Bitget Wallet, and GateDEX have also acknowledged the project publicly. In December 2025, Greedy World announced a partnership with Qitmeer Network, a Layer-1 blockchain specializing in cross-chain interoperability, to support scalability as the platform expands to more chains and token types.

Audits

No public security audit has been announced. Players should note that wagered tokens are held in-game during active sessions; the protocol's smart contract security has not been independently verified based on publicly available information.

Outlook

Greedy World's roadmap places a global memegame grand prix tournament and the governance token launch in its maturation phase, following private funding and mainstream market recognition. The DEX cooperation model, which would allow players to use liquidity positions directly inside game sessions, remains a future goal without a confirmed timeline.

The project's approach of sourcing all game assets from the open market differentiates it from GameFi predecessors that required buying a proprietary token to participate. Whether the 4% inheritance tax and the governance token launch are sufficient to sustain engagement beyond the initial memecoin community will be the central test as the platform scales.

Contents

Note: inclusion in Solana Compass directory does not indicate a recommendation or endorsement of this project, its token(s) or its products. Data sourced with thanks from The Grid to aid in building these pages.

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