On-chain activity
Greedy World
Greedy World is a blockchain-based Battle Royale game that uses deposited memecoins as live in-game currency, allowing players to steal rivals' token stashes and withdraw winnings to their wallets. Players enter matches by depositing equal-value supported tokens, compete in a multiplayer shrinking-arena game, and earnings settle via a 4% inheritance tax on looted tokens. The game supports community-certified memecoins including KOMA, PENGU, and BONK across BNB Chain and Polygon.
Greedy World
Greedy World is a memecoin battle royale game that positions itself as a liquidity platform for the meme ecosystem under the GameFi 3.0 label. Rather than minting purpose-built game tokens, it converts publicly traded memecoins directly into playable chips, allowing players to enter the arena with real tokens, compete in a snake-style game, and leave with tokens won from other players.
The platform describes its core thesis as a meme ecosystem explorer that redistributes tokens through battle royale gameplay. On the surface it looks like a browser-based arcade game; structurally it is a peer-to-peer redistribution engine for memecoin liquidity.
The Problem Greedy World Addresses
The memecoin landscape generates thousands of tokens that trade heavily at launch and then lose momentum as liquidity concentrates and community engagement drops. Traditional GameFi responses rely on purpose-built game tokens with mine-and-sell mechanics that ultimately depress token value. Greedy World rejects that model explicitly, stating it avoids mining-to-withdraw-to-sell conventions. Instead, it sources all in-game crypto assets entirely from the open market, meaning the protocol never needs to support a proprietary token price and players enter using memecoins they already hold.
How It Works
The platform runs in two parallel game modes.
Adventure Space is the primary battle arena. Players enter a match by depositing memecoin tokens as chips, denominated in USDT value so all participants start on equal footing regardless of which token they bring. Inside the arena, players control a snake character that collects tokens scattered across the map. Opponents can be hunted; when a player is eliminated, their accumulated tokens drop as loot for whoever reaches them first. The project describes the format as snake-meets-battle-royale arena gameplay. When a player collects tokens from a defeated opponent, a 4% inheritance tax is applied to the looted amount. This tax funds product development, community incentives, and the GWC buyback program.
Black holes appear randomly on the map and serve a critical function: a player must enter one to receive a reward settlement sheet for the tokens collected that round. Tokens accumulated without using a black hole are not credited to the withdrawable balance.
Competition Space runs team-based tournaments on the same arena. Players from the same community cannot harm one another, creating cooperative play within rival factions. Winners earn honor rankings and prize pools.
Asset Types
Greedy World distinguishes two categories of in-game value. GWC game points are earned through play and have no blockchain existence; they cannot be deposited or withdrawn. Their primary uses are as entry tickets for competition events and as a community governance signal. The protocol runs periodic buyback programs that convert player GWC balances into native governance tokens, giving active players a path to on-chain ownership.
The second category is crypto tokens themselves: the actual memecoins deposited as chips and won from opponents. These remain withdrawable to personal wallets at any time. A player can enter a session holding one memecoin and exit holding an entirely different one picked up during gameplay, making players involuntary cross-token holders in the course of normal play.
Token Integration and Governance
The platform operates an open token partnership model. Any memecoin project can apply to have its token listed as a game asset, subject to a community vote in which participants hold GWC or native governance tokens. Token issuers and project fan groups are the two recognized voter categories. The project frames achieving in-game asset status as a new form of value recognition and a positive market signal.
At launch, supported tokens include [[TOKEN:DezXAZ8z7PnrnRJjz3wXBoRgixCa6xjnB7YaB1pPB263]] (Bonk), [[TOKEN:2zMMhcVQEXDtdE6vsFS7S7D5oUodfJHE8vd1gnBouauv]] (PENGU/Pudgy Penguins), KOMA, and USELESS. The roadmap targets 100+ supported token types, at which point the project anticipates the platform will evolve from a standalone game into a broader meme ecosystem hub capable of onboarding Web2 users into Web3.
DEX Integration and Business Model
Greedy World is built around DEX partnerships. Players who win memecoins in-game can trade them immediately on connected DEXes to convert winnings to stablecoins. DEX users wanting additional yield can participate in-game to earn memecoins rather than simply holding or trading them. The project describes this as a self-reinforcing ecosystem between gaming and DeFi, positioning itself as a demand-side driver for memecoin liquidity rather than a competitor to existing exchange infrastructure.
Reseller and Community Economy
Community founders who build groups of 500 or more members and accumulate 1 million GWC game points can join a formal reseller network. Resellers earn commission calculated as 50% of the 4% inheritance tax generated by players in Adventure Space, settled weekly. This creates a structured affiliate layer on top of the game mechanics.
Token Economics
The project allocates a planned native governance token across five categories: Community and Ecosystem (40%), Team (20%, linear vesting over 24 months), Investors (15%), Protocol Treasury (15%), and Testnet and Airdrops (10%). The governance token enables community voting on which new meme assets enter the game and on other protocol decisions.
Distribution and Recognition
The game is accessible via browser at play.greedyworld.io and through a Telegram bot at t.me/GreedyWorldBot. It has been listed on the DApp directories of BNB Chain, OKX Wallet, Bitget Wallet, DappRadar, and Magic Store. The project participated in hackathon competitions through DoraHacks and Devpost.
Team
Core contributors listed in the documentation include Vinson Ven, Santos, Yuuka, Phuoc Tran, Benjamin, and Bera. No founding date or corporate entity is disclosed in public materials. No third-party security audit is disclosed.
Solana Ecosystem Fit
Greedy World natively supports Bonk, the flagship Solana memecoin, and PENGU (Pudgy Penguins), tying the platform directly to the Solana meme community. These are among the highest-volume meme assets on Solana, and incorporating them as game chips gives holders a new activity context beyond spot trading. As the token roster expands toward 100+ assets, Solana memecoins represent a natural growth category given the density and velocity of the Solana meme market. The platform open-market sourcing model means it can integrate new Solana tokens as they emerge without architectural changes.
Contents
- The Problem Greedy World Addresses
- How It Works
- Asset Types
- Token Integration and Governance
- DEX Integration and Business Model
- Reseller and Community Economy
- Token Economics
- Distribution and Recognition
- Team
- Solana Ecosystem Fit
Solana Token Markets