Solana Projects › The Heist

The Heist

A high-stakes, risk-based game of crime, corruption...and bananas.

Programs · 24h on-chain

On-chain activity

All programs →

The Heist game

A strategic idle game where players manage primate factions to complete heists and earn rewards.

Visit
Project content

The Heist news, features & analysis

Matched from published articles, podcasts, and talks using the project name, token name, or token symbol.

  1. Superteam Podcast Summary 17 min read

    Solana Ecosystem Call ft. Anatoly Yakovenko (Aug 23)

    From technical discussions with Solana co-founder Anatoly Yakovenko to updates from cutting-edge projects like Cube Exchange and The Heist, the call provided a comprehensive overview of the current state and future direction of the Solana ecosystem. ... The Heist: Bringing Idle Gaming to Blockchain

About

The Heist

The Heist is a risk-based idle game built on the Solana blockchain by Longwood Labs, set in Primate Island — a crime-riddled city where three NFT factions compete in an ongoing cops-and-robbers economy. Players stake NFT characters on Heists, manage risk against potential reward, and participate in a layered token economy spanning seasonal content releases. The project launched in early 2023 and has run through multiple seasons, each introducing new mechanics, tokens, and game systems.

What It Is

The Heist brings the idle game format to Solana NFTs, adding a genuine risk dimension that most blockchain games avoid. Rather than earning a fixed return for staking, players choose how long to leave their NFTs at Heist locations, with both potential rewards and negative event probability increasing over time. The result is a game where decisions carry real weight: claim early for a modest payout, or hold longer for larger rewards at the risk of arrest, ambush, or loss.

The setting — Primate Island and its central hub Peel City — is populated by three NFT character classes: Chimps, Orangutans, and Gorillas. Chimps and Orangutans are the thieves; Gorillas are the cops. Each faction earns the game's utility token ($KIWI in Season 3) through different mechanics, and each interacts with the others through contested game outcomes rather than simply running parallel earning loops.

Core Mechanic: Heists

Heists are the primary $KIWI-earning activity. Players stake Chimps or Orangutans at one of seven district Heist locations, each anchored by a Central Bank. The game runs on 15-minute epochs — every epoch updates the Event Table, a probability distribution of outcomes ranging from successful loot to arrest.

Key variables govern each player's position on that table. Time is the primary lever: the longer an NFT stays on a Heist, the higher both the potential reward and the negative event probability. Location matters too — different districts carry different base risk levels, and higher-risk zones pay better when fewer players are concentrated there (a dynamic set by the ratio of users across locations). Each NFT has fixed stats that shift its personal Event Table probabilities: Yield, Stealth, Combat, and Exploration for Chimps and Orangutans; Reputation and Enforcement for Gorillas. Equipped items from Loot Trips and purchased Power-Ups modify these chances temporarily.

Gorillas earn $KIWI passively without an event table — they collect a share whenever Chimps or Orangutans fumble or get arrested at locations where Gorillas are stationed. Gorillas benefit from other players' failures, making their positioning decisions strategically distinct from the thieving factions.

Players can claim their Heist any time after a four-hour minimum. The decision of when to claim is the game's central loop.

Additional Game Systems

Loot Trips send Chimps and Orangutans on timed expeditions through eight locations — one per district plus one in the Safezone. Trips yield items, Donuts, and Consumables. Access to higher-tier trips requires Access Items obtained from lower-tier trips first. Items range from Common to Mythic rarity; Mythic items cannot be lost even on negative Heist events. Users can create set loadouts and equip them to multiple Apes simultaneously.

Jail Breaks (Breeding) let players send pairs of NFTs on 24-hour trips to produce a new Ape. The offspring's stats and generation are influenced by the parent NFTs and any Consumables used on the trip. Genesis NFTs carry rarity bonuses to offspring outcomes; using two Genesis parents doubles the bonus. Each parent enters a seven-day cooldown and loses one breed count per Jail Break. Newly bred NFTs carry a 10% base chance of being stolen by a Gorilla — meaning Gorilla holders have a financial stake in breeding activity across the ecosystem.

Land plots are scattered across Primate Island's seven districts. Landowners build and upgrade structures — Token Generators, Crafting Tables, Chemistry Benches, Watchtowers, and Turrets — that passively produce $KIWI, Consumables, and Items each epoch. Land introduces a territorial layer: District Gangs compete to steal harvests from rival deeds, while players within the same Gang are protected from each other. Medium Deeds receive 3x the base $KIWI emissions of Small Deeds; Large Deeds receive 10x, making land size a meaningful variable in the game economy.

The Safezone at the center of Primate Island hosts supplementary features: the Primate Island Notice Board (leaderboards and stats), the Black Market (NFT marketplace), a Cosmetic Store, The Vault ($KIWI staking), and the Mountain Pass (the final-tier Loot Trip).

Tokens

$NANA was the premium currency of Season 1. It has a hard cap of 1 billion tokens; emissions ended at the close of Season 1. From Season 2 onward, $NANA is acquired only through liquidity pools or peer-to-peer trades on Solana DEXs. Its primary in-game use is as an input for Consumables used in Jail Breaks. Any $NANA spent on in-game utility is permanently burned, creating ongoing deflationary pressure on a finite supply. The token is trackable on Birdeye.

$KIWI is the Season 3 utility token. It is earned through Heists, Land, and Gorilla arrests, and spent on Power-Ups, Jail Breaks, and other in-game sinks. The seasonal approach means each new season introduces a fresh utility token alongside new mechanics, with previous-season tokens transitioning to different roles in the economy rather than simply becoming obsolete.

Season Structure and Design Philosophy

The Heist is organized around seasons rather than a single persistent economy. Each season introduces fresh content timelines, manages token emissions through new utility tokens and sink mechanisms, adds progression layers, and anchors community events. As of the most recent publicly visible assets, the game is in or approaching Season 4, with the Peel City map continuing to expand.

The seasonal cadence reflects a deliberate design choice by Longwood Labs. Single-season NFT games on Solana have historically faced unsustainable token inflation once early emission rates are set and player growth slows. By treating each season as a bounded economic environment — with its own token, sinks, and content — The Heist resets the emission dynamic while carrying NFT holders and land owners forward across seasons.

Team and History

The Heist was developed by Longwood Labs, a Solana-native gaming studio that began building in October 2021. The studio previously built The Remnants, another Solana idle game, before developing The Heist — giving the team direct experience with the economic and community challenges of on-chain gaming at multiple stages of the Solana ecosystem's growth. No formal smart contract audit disclosures were found in the project's public documentation.

Solana Ecosystem Fit

The Heist is native to Solana by design. The game's idle mechanics depend on frequent on-chain interactions — claiming Heists, harvesting Land, using items, breeding — all running in 15-minute epochs. These interaction patterns would carry prohibitive costs on higher-fee networks. NFTs are listed on Magic Eden. Both $NANA and $KIWI trade on Solana DEXs.

The project occupies the intersection of NFT gaming and token economics on Solana. Its faction-versus-faction design, genuine loss conditions, and seasonal token model distinguish it from simpler staking-based NFT games. Three character classes with distinct mechanics — thieving Chimps, rival Orangutans, and policing Gorillas — create economic interdependence between holders rather than parallel, isolated earning loops, a structural choice that shapes competition and cooperation across Primate Island's seven districts.

Contents

Note: inclusion in Solana Compass directory does not indicate a recommendation or endorsement of this project, its token(s) or its products. Data sourced with thanks from The Grid to aid in building these pages.

Reviews

0.0
0 reviews
Please login to write a review.
Solana tokens

Solana Token Markets

Explore all tokens →