Roblox (RBLX) Price on Solana
Roblox Price Chart
Showing RBLX (highest volume)Buy or Trade Roblox on Solana
| Token | Tokenized Stock Issuer | Price | 24h Price Change | 24h Volume | Tokenized Value | Trades | |
|---|---|---|---|---|---|---|---|
|
RBLX
Roblox - Backpack Secu...
|
Backpack Securities | $43.94 | -9.66% | $88.7K | $12.1K | 1.8K | Trade RBLX |
RBLXx
Roblox xStock
|
xStock | $2,298.46 | -93.59% | $37 | $519.9M | 13 | Trade RBLXx |
About Roblox on Solana
Roblox is available on Solana through 2 bridged or wrapped variants. The most actively traded variant is RBLX (Roblox - Backpack Securities).
Each variant represents the same underlying Roblox asset but is issued by a different bridge or protocol. When choosing which to trade, consider liquidity, volume, and the trust level of the issuing bridge.
Popular Roblox variants:
Roblox news, features & analysis
Matched on exact asset name, explicit ticker mentions, or associated variant token mints.
-
Roblox shares fall 6% after Jefferies downgrade
Roblox (RBLX) shares fell about 6% in midday trading on September 28 after Jefferies cut its rating on the stock from hold, according to CNBC's roundup of the session's biggest movers. The broker said it sees "pressures ahead" for the gaming platform operator.
The downgrade was the main company-specific news behind the move. CNBC listed Roblox among the day's largest decliners, alongside MongoDB, which fell after its CEO left, and Boeing, which dropped after disclosing a software issue on some 737 Max aircraft.
-
Roblox Launches Digital Wallet for Daily Creator Payouts and Off-Platform Gaming
Roblox announced a digital wallet at its developer conference in San Jose on September 12, 2026, designed to accelerate payouts for the platform's roughly 42,000 paid creators. Managed by payment company Airwallex, the wallet will enable automatic daily payouts in real-world currency and direct transfers to bank accounts, replacing the current slower payout cycle. The feature is set to launch for adult U.S. creators in December 2026, with international expansion and a payment card following in 2027, and an opt-in for teenagers with parental consent also planned for next year. Roblox has paid creators a total of $5 billion since 2013, including $1.7 billion over the past 12 months, with median annual creator earnings around $1,500.
Alongside the wallet, Roblox is expanding off-platform distribution: by the end of 2026, users will be able to launch games directly in a Chrome browser via shared links without installing the Roblox app, and creators will be able to distribute their games as standalone applications on mobile, PC, and consoles, with offline mode planned for 2027. The announcements come as Roblox reported 123 million daily active users in Q2 2026, up 10% year-over-year but down from a peak of 151 million in summer 2025.
-
Roblox Faces Shareholder Probe Over Earnings and Age Verification Claims
The Grabar Law Office has opened an investigation into Roblox over alleged misstatements concerning earnings growth and the company's age verification technology. The probe adds legal overhang to a stock already down roughly 70% over the past year, with the central concern being whether Roblox can convert user engagement into durable cash generation without regulatory or legal costs consuming that potential.
Valuation readings on RBLX remain split. A discounted cash flow analysis pegs intrinsic value near $74 per share — roughly 48% above current levels — while a price-to-sales comparison tells the opposite story: at 4.8x revenue, Roblox trades well above the entertainment industry average of 1.3x and above its peer median, suggesting the stock is stretched on that metric. Bulls point to international expansion as a catalyst; bears flag tightening digital privacy regulation as a direct threat to monetization, particularly given the age verification allegations now under scrutiny.
-
Ohio AG Sues Roblox Over $21.5 Million in Pension Losses
Ohio Attorney General Andy Wilson filed a motion on August 7, 2026 to lead a class-action lawsuit against Roblox, alleging the company misled investors about child safety on its platform. The Ohio Public Employees Retirement System and State Teachers Retirement System of Ohio together claim $21.5 million in losses after Roblox acknowledged that implementing stricter child-safety measures would slow user growth and slashed its 2026 bookings forecast by $1 billion. The complaint accuses Roblox of promoting itself as a safe environment for children while failing to prevent exposure to predators and inappropriate content.
Roblox denies the core allegations, stating it deploys chat filters, restricts messaging for younger users, and works with child-safety organizations. A federal judge in California is set to consider Wilson's motion to lead the class action on September 17. Ohio joins Nebraska, Oklahoma, Arkansas, and Indiana in filing similar child-safety suits against Roblox in 2026, adding regulatory pressure on top of the company's already-difficult year following the bookings guidance cut that triggered a sharp stock decline.
-
Roblox (RBLX) Screens Expensive on Sales Despite 72% Share-Price Decline
Despite a roughly 72% decline in its share price over the past year, Roblox (RBLX) remains expensive by revenue-based measures. The stock currently trades at a price-to-sales ratio of 4.7x — above the entertainment industry average of 1.3x and above its peer group average of 4.1x — and passes only two of six standard valuation checks, with its implied fair-value P/S benchmark sitting at 2.8x. The gap between a lower share price and still-elevated sales multiples reflects the company's ongoing profitability challenges rather than a genuine valuation reset.
Compounding the valuation overhang are several unresolved risks: an active class action lawsuit, withdrawn full-year bookings guidance, weaker-than-expected user engagement, digital privacy regulatory pressures, and questions around monetization execution. Depending on assumptions, third-party screens put the stock anywhere from 44% undervalued — if platform infrastructure investments pay off — to 23% overvalued if privacy regulation and rising operating expenses continue to weigh on results. For Roblox tokenized equity holders on Solana, the story is the same fundamental tension: a sharply lower price that still hasn't closed the gap with underlying business realities.
-
Roblox Stock Falls 27% on User Miss and Bookings Guidance Cut, Analyst Sees No Clear Profit Path
Roblox shares fell roughly 27% following its July 30 earnings report, as daily active users rose only 10% to 123 million against analyst expectations of 128.7 million. The company attributed the shortfall to new safety measures including age verification, which management acknowledged weighed on both user growth and engagement. Bookings grew 8% to $1.6 billion for the quarter, but forward guidance projects a 14–18% bookings decline next quarter — a cut that arrived despite Roblox's recent re-entry into the Russian market.
Analyst Geoffrey Seiler of The Motley Fool argues the post-crash stock is not a buy. The core concern is that Roblox lacks a clear path to profitability: gross margins sit around 30%, and high infrastructure costs, server expenses, developer payouts, and trust-and-safety spending leave little room for improvement at current scale. Regulatory exposure adds further pressure — with Roblox now exceeding 45 million monthly EU users, stricter platform monitoring requirements are expected to trigger additional compliance costs. Seiler acknowledges that AI-driven cost reductions could eventually change the equation but characterizes that scenario as speculative rather than a reliable investment thesis at current valuations.
-
Roblox's Deliberate Algorithm Change Drives Up to 18% Bookings Guidance Cut
In April, Roblox deliberately overhauled its "Recommended For You" discovery algorithm to prioritize long-term player retention over near-term spending, extending the behavioral evaluation window from seven days to 28 days. The company's shareholder letter stated the change "intentionally provides more impressions for highly retentive games at the expense of near term monetization." Management cited internal testing as supporting the strategy's long-term viability, arguing that deeper player retention will ultimately generate more revenue than optimizing for current spending.
The consequences were steeper than anticipated. Roblox guided Q3 bookings to $1.576–$1.653 billion, a 14–18% year-over-year decline, and withdrew its full-year outlook entirely, shifting to quarterly-only guidance. The sharpest impact was felt among younger players in the U.S. and Canada, where spending per hour fell more than expected. A secondary drag came from disabling cross-experience game pass sales. Shares fell roughly 27% on the news. Underlying operating metrics remained comparatively resilient — Q2 revenue rose 36% year-over-year to $1.47 billion, daily active users grew 10% to 123 million, and free cash flow increased 66% to $294 million — but the self-imposed monetization trade-off left investors pricing in a longer wait for the payoff management is betting on.
-
Roblox Q2 2026 Revenue Surges 36% to $1.5B as Bookings Guidance Is Withdrawn
Roblox reported Q2 2026 revenue of $1.5 billion, up 36% year-over-year, alongside operating cash flow of $318 million (+60% YoY) and free cash flow of $294 million (+66% YoY). Daily active users reached 123 million (+10% YoY), with particularly strong international momentum — Japan DAUs rose 67% and India 64% year-over-year. Bookings of $1.6 billion came in at the low end of guidance at +8% YoY, with management citing monetization per hour running below forecast, especially for the under-13 user cohort, and engagement shifting toward lower-monetizing viral games following discovery algorithm changes.
Despite the headline revenue beat, Roblox withdrew its full-year bookings guidance, citing platform variability, and guided Q3 bookings to $1.58–$1.65 billion — implying a 14%–18% year-over-year decline. Management acknowledged "significant near-term monetization weakness" and flagged margin compression ahead from AI investment and fixed cost deleveraging. CEO David Baszucki positioned the company as a leader in AI-driven game creation, framing Roblox's competitive moat as broader than gaming.
-
Roblox Q2 2026 Earnings Due July 30 as User Metrics Slide
Roblox (RBLX) is set to report Q2 2026 earnings on July 30, with analysts expecting revenue to rise roughly 11% year-over-year alongside narrowing net losses. The report arrives as the stock has shed about 60% of its value over the past twelve months, weighed down by three consecutive quarters of declining daily active users — from 152 million in Q3 2025 to 132 million in Q1 2026 — a trend the company attributes to a seasonal pullback, fading interest in viral games, international service disruptions, and safety-related platform reforms.
Despite the expected revenue growth, the company continues to trade at approximately 8x forward sales while remaining unprofitable, with ongoing costs tied to infrastructure expansion, safety upgrades, and Robux conversion expenses. Insiders have been net sellers over the past three months, and analysts caution that a sustained reversal in user engagement metrics would be needed before the stock presents a compelling case.
-
Casio Brings G-SHOCK Brand Experiences to Roblox to Reach Younger Audiences
Casio launched its "VIRTUAL G-SHOCK project" on Roblox on July 15, 2026, adding twelve virtual G-SHOCK watch avatar items based on the DW-5600 and GA-2100 models — each in six color variations — alongside a skateboarding obstacle course game called "Challenge the Skate Obby: G-SHOCK." The game's challenges are themed around the durability tests used in actual G-SHOCK quality testing, tying the virtual experience back to the physical brand identity. A special launch event runs through August 2, 2026.
The partnership underscores Roblox's growing role as a brand-activation destination, particularly for companies targeting younger consumers. With more than 150 million daily active users, Roblox offers brands like Casio a combination of avatar customization culture and user-generated game mechanics that map naturally onto product storytelling — making it an increasingly competitive channel for companies looking to establish relevance with Gen Z and younger millennials.
Trade Roblox
Trade Activity (All Variants)
Quick Links
Solana Token Markets