LYNC

Full-stack Web3 infrastructure — wallets, gas, gaming SDKs, and AI agents across 14+ chains

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LYNC

LYNC is an autonomous AI and Web3 layer that provides developers with a unified no-code platform for building on-chain products. The system integrates smart wallet infrastructure, AI agent tooling, and tokenization capabilities to enable cross-chain dApp development with reduced complexity and cost.

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LYNC

LYNC is a full-stack Web3 developer infrastructure platform that provides embedded smart wallets, gas sponsorship, gaming SDKs, and AI agent tooling across 14+ blockchains including Solana, enabling teams to ship production-ready decentralized applications without building foundational blockchain infrastructure from scratch.

Core Mechanism

LYNC's central offering is a wallet-as-a-service (WaaS) layer built on account abstraction. Rather than requiring users to manage seed phrases or install browser extensions, LYNC's embedded smart wallets live inside applications — developers get a drop-in solution for user onboarding that abstracts away key management entirely. On-chain actions are triggered transparently: users sign without needing to understand the underlying transaction mechanics, while LYNC's infrastructure handles nonce management, signature aggregation, and submission.

Paired with the wallet layer is a paymaster service that either sponsors gas fees outright or accepts ERC-20 tokens in lieu of native gas, removing one of the most persistent friction points in blockchain UX. A bundler and relay network handles transaction queuing and execution for high-throughput workloads, separating application logic from the mechanics of getting transactions confirmed on-chain. On Solana — where the account model differs substantially from EVM chains — LYNC provides dedicated embedded wallet infrastructure, documented separately in its developer guides.

Products and Features

Smart Wallet Infrastructure. Developers provision non-custodial embedded wallets for their users via SDK with a few API calls. The wallets support multi-party computation (MPC) key management, distributing key material rather than holding it in a single location. SDK coverage spans web frameworks (React, Next.js, vanilla JavaScript) and mobile platforms (iOS, Android, React Native).

Paymaster and Gas Abstraction. The paymaster module lets projects fully sponsor gas costs for their users or define token-denominated fee policies, enabling seamless onboarding even for users with no native gas token balance.

Gaming SDKs. Native SDK integrations exist for Unity 3D and Unreal Engine, allowing game studios to add on-chain asset ownership, NFT economies, in-game marketplaces, dynamic NFT states, and cross-chain interoperability without writing smart contract code directly. The SDKs handle wallet provisioning, asset transfers, and marketplace mechanics at the engine level, so developers work with game-engine idioms rather than blockchain APIs. A dedicated LYNC Game Launcher and support for asset interoperability across games extend the toolkit further.

Contract Deployer. A no-code interface lets teams deploy ERC-721, ERC-1155, and custom smart contracts with configuration only, eliminating the need for in-house Solidity or Rust engineers to cover standard token primitives.

Launchpad SDK. Templated release infrastructure for token and NFT launches, including whitelist management, vesting schedules, and mint mechanics.

AI Agent Tooling. LYNC has expanded into agentic infrastructure, offering tools for AI agents to hold wallets, execute transactions autonomously, handle payment approvals, and interface with on-chain logic — targeting the growing category of autonomous on-chain agents and agentic payment workflows.

Multi-Chain Support

LYNC operates across 14+ networks spanning multiple technical architectures:

  • EVM chains: Ethereum, Polygon, Arbitrum, zkSync, Avalanche, BNB Chain
  • Move-based chains: Aptos, Movement Labs, Supra
  • Other: Solana, Fuel, Babylon (Bitcoin Layer 2), Saga

Cross-chain interoperability within the SDK layer is supported via an Axelar integration. Solana is among the primary supported networks for wallet infrastructure, making LYNC one of the few cross-chain developer tooling platforms with documented Solana embedded wallet support alongside EVM and Move ecosystems.

Token

LYNC issued a $LYNC token associated with its pre-seed capital raise, with an ICO Drops listing noting the token sale concluded in August 2024. Detailed tokenomics — supply schedule, distribution breakdown, or on-chain utility — were not prominently documented in publicly available sources at the time of writing.

Team and Funding

LYNC was co-founded by Vishwas Bhushan and Shanu Joshi, who built the company from their experience as developers encountering the complexity of integrating blockchain functionality into games and applications. The company is incorporated in Lewes, Delaware, and was founded in May 2022.

In August 2024, LYNC closed a $1.5 million pre-seed round with 14 investors. Institutional backers included LongHash Ventures, Movement Labs, the Aptos Foundation, Smape Capital, Amesten Capital, 8186 Capital, and Levitate Labs. Angel participants included Gabby Dizon (co-founder of Yield Guild Games), Arjun Krishan Kalsy (former VP of Growth at Polygon), and Rushi Manche (Movement Labs co-founder), among others.

Solana Ecosystem Fit

LYNC occupies the developer tooling layer of the Solana ecosystem, addressing the same developer onboarding challenge that projects like Privy, Dynamic, and Turnkey tackle on EVM chains — but with an explicitly multi-chain posture. Its cross-chain architecture makes it a natural fit for studios and startups launching on Solana while hedging across ecosystems, and its Unity and Unreal gaming SDKs target a vertical where Solana has established footing through high-throughput gaming projects.

By its own reported figures (as of 2025), LYNC has reached 500+ integrated projects, 8,000+ contracts deployed, and 50,000+ user operations executed across its supported chains. The platform claims to save development teams nine to twelve months of foundational engineering work and over $500,000 in overhead by eliminating the need to build smart contract infrastructure in-house — a proposition aimed squarely at the long tail of Web3 game studios and application teams building on Solana and adjacent networks.

Contents

Note: inclusion in Solana Compass directory does not indicate a recommendation or endorsement of this project, its token(s) or its products. Data sourced with thanks from The Grid to aid in building these pages.

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